![]() ![]() JVed, 1 Deleted User Guest Deleted User, 2 hugogfadams likes this. Could I do that easily Is there an Asset for that Thanks a lot. To get information about the API that I have used for the script, Blender PyDocs will be a great help. 1 Hi, I would like to export an Unity object (viewed in the scene) to an OBJ or FBX file format object. To run the script, save the files as convertFBXtoOBJ.py and in terminal run the following command once blender is installed. Mylist = īpy.ops.wm.read_factory_settings(use_empty=True)īpy.ops.import_scene.fbx(filepath=input_file)īpy.ops.export_scene.obj(filepath=output_file,use_materials=False,check_existing=True) I only needed the mesh files, so I excluded materials.To batch convert fbx files to wavefrontObj files I wrote the following script. The installation guide that I followed is from here.Īfter converting the files into fbx format I used blender to convert the files into obj format. ![]() To convert prefab files to fbx file format I used a Unity Package called FBX Exporter. ![]() I needed to convert prefab files to fbx format and then used blender to convert fbx files into wavefrontObj. However, if you select both a parent and a descendant, only the parent’s hierarchy is exported. The FBX Exporter exports selected objects and their descendants to a single FBX file. ![]() The solution that I found is a bit lengthy. Exporting FBX files from Unity Use Export To FBX (menu: GameObject > Export To FBX) to manually export GameObject hierarchies to an FBX file. ![]()
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